Close Menu
    DevStackTipsDevStackTips
    • Home
    • News & Updates
      1. Tech & Work
      2. View All

      CodeSOD: A Unique Way to Primary Key

      July 22, 2025

      BrowserStack launches Figma plugin for detecting accessibility issues in design phase

      July 22, 2025

      Parasoft brings agentic AI to service virtualization in latest release

      July 22, 2025

      Node.js vs. Python for Backend: 7 Reasons C-Level Leaders Choose Node.js Talent

      July 21, 2025

      The best CRM software with email marketing in 2025: Expert tested and reviewed

      July 22, 2025

      This multi-port car charger can power 4 gadgets at once – and it’s surprisingly cheap

      July 22, 2025

      I’m a wearables editor and here are the 7 Pixel Watch 4 rumors I’m most curious about

      July 22, 2025

      8 ways I quickly leveled up my Linux skills – and you can too

      July 22, 2025
    • Development
      1. Algorithms & Data Structures
      2. Artificial Intelligence
      3. Back-End Development
      4. Databases
      5. Front-End Development
      6. Libraries & Frameworks
      7. Machine Learning
      8. Security
      9. Software Engineering
      10. Tools & IDEs
      11. Web Design
      12. Web Development
      13. Web Security
      14. Programming Languages
        • PHP
        • JavaScript
      Featured

      The Intersection of Agile and Accessibility – A Series on Designing for Everyone

      July 22, 2025
      Recent

      The Intersection of Agile and Accessibility – A Series on Designing for Everyone

      July 22, 2025

      Zero Trust & Cybersecurity Mesh: Your Org’s Survival Guide

      July 22, 2025

      Execute Ping Commands and Get Back Structured Data in PHP

      July 22, 2025
    • Operating Systems
      1. Windows
      2. Linux
      3. macOS
      Featured

      A Tomb Raider composer has been jailed — His legacy overshadowed by $75k+ in loan fraud

      July 22, 2025
      Recent

      A Tomb Raider composer has been jailed — His legacy overshadowed by $75k+ in loan fraud

      July 22, 2025

      “I don’t think I changed his mind” — NVIDIA CEO comments on H20 AI GPU sales resuming in China following a meeting with President Trump

      July 22, 2025

      Galaxy Z Fold 7 review: Six years later — Samsung finally cracks the foldable code

      July 22, 2025
    • Learning Resources
      • Books
      • Cheatsheets
      • Tutorials & Guides
    Home»News & Updates»I tested Razer’s Iskur V2 gaming chair, and it’s just too hard for comfort — but the lumbar support can’t be beat

    I tested Razer’s Iskur V2 gaming chair, and it’s just too hard for comfort — but the lumbar support can’t be beat

    April 9, 2025
    I tested Razer’s Iskur V2 gaming chair, and it’s just too hard for comfort — but the lumbar support can’t be beat

    Razer made some notable changes to the Iskur V2 in the name of comfort, but are they enough? Here’s my review after using it for a couple of weeks.

    Source: Read More / Windows Central

    Facebook Twitter Reddit Email Copy Link
    Previous ArticleMicrosoft pauses $1 billion data center project — have tech giants overestimated demand for AI?
    Next Article Microsoft offers a gift card to a select few for feedback on new Office icons

    Related Posts

    News & Updates

    The best CRM software with email marketing in 2025: Expert tested and reviewed

    July 22, 2025
    News & Updates

    This multi-port car charger can power 4 gadgets at once – and it’s surprisingly cheap

    July 22, 2025
    Leave A Reply Cancel Reply

    For security, use of Google's reCAPTCHA service is required which is subject to the Google Privacy Policy and Terms of Use.

    Continue Reading

    12 Best Free and Open Source Linux Dictionary Tools

    Linux

    I upgraded my Pixel 9 Pro to Android 16 – here’s what I love (and what’s still missing)

    News & Updates

    OrderOnline: AI Improves Conversion Rate by 56% with MongoDB

    Databases

    Distillation Scaling Laws

    Machine Learning

    Highlights

    CVE-2025-37821 – Linux Kernel Sched Eevdf Crash

    May 8, 2025

    CVE ID : CVE-2025-37821

    Published : May 8, 2025, 7:15 a.m. | 58 minutes ago

    Description : In the Linux kernel, the following vulnerability has been resolved:

    sched/eevdf: Fix se->slice being set to U64_MAX and resulting crash

    There is a code path in dequeue_entities() that can set the slice of a
    sched_entity to U64_MAX, which sometimes results in a crash.

    The offending case is when dequeue_entities() is called to dequeue a
    delayed group entity, and then the entity’s parent’s dequeue is delayed.
    In that case:

    1. In the if (entity_is_task(se)) else block at the beginning of
    dequeue_entities(), slice is set to
    cfs_rq_min_slice(group_cfs_rq(se)). If the entity was delayed, then
    it has no queued tasks, so cfs_rq_min_slice() returns U64_MAX.
    2. The first for_each_sched_entity() loop dequeues the entity.
    3. If the entity was its parent’s only child, then the next iteration
    tries to dequeue the parent.
    4. If the parent’s dequeue needs to be delayed, then it breaks from the
    first for_each_sched_entity() loop _without updating slice_.
    5. The second for_each_sched_entity() loop sets the parent’s ->slice to
    the saved slice, which is still U64_MAX.

    This throws off subsequent calculations with potentially catastrophic
    results. A manifestation we saw in production was:

    6. In update_entity_lag(), se->slice is used to calculate limit, which
    ends up as a huge negative number.
    7. limit is used in se->vlag = clamp(vlag, -limit, limit). Because limit
    is negative, vlag > limit, so se->vlag is set to the same huge
    negative number.
    8. In place_entity(), se->vlag is scaled, which overflows and results in
    another huge (positive or negative) number.
    9. The adjusted lag is subtracted from se->vruntime, which increases or
    decreases se->vruntime by a huge number.
    10. pick_eevdf() calls entity_eligible()/vruntime_eligible(), which
    incorrectly returns false because the vruntime is so far from the
    other vruntimes on the queue, causing the
    (vruntime – cfs_rq->min_vruntime) * load calulation to overflow.
    11. Nothing appears to be eligible, so pick_eevdf() returns NULL.
    12. pick_next_entity() tries to dereference the return value of
    pick_eevdf() and crashes.

    Dumping the cfs_rq states from the core dumps with drgn showed tell-tale
    huge vruntime ranges and bogus vlag values, and I also traced se->slice
    being set to U64_MAX on live systems (which was usually “benign” since
    the rest of the runqueue needed to be in a particular state to crash).

    Fix it in dequeue_entities() by always setting slice from the first
    non-empty cfs_rq.

    Severity: 0.0 | NA

    Visit the link for more details, such as CVSS details, affected products, timeline, and more…

    Universal Design Principles: The Importance of Equitable Use for Everyone

    April 17, 2025

    Xbox Game Pass gets Retro Classics, a collaboration between Xbox and Antstream Arcade bringing over 50 older Activision titles

    May 21, 2025

    CVE-2025-4318 Critical RCE in AWS Amplify Codegen UI

    June 6, 2025
    © DevStackTips 2025. All rights reserved.
    • Contact
    • Privacy Policy

    Type above and press Enter to search. Press Esc to cancel.